Level 3
games design
unit 78 Generating
Concept Art ideas for Computer Game Graphics
This is my main character in my game I used piskel to create
him as a 2D model I’m making a shooter game where you play as G1.MP and go
around saving his robot friends from being scraped
This is the outline I used to create G1.MP
This is one of the many weapons available for G1.MP and his
friend to use in battle he has built in guns on his arms but he can still pick
up other weapons as a boost I also used piskel to create this weapon
This is how my character’s will get around by default they
will run around with their legs however you can pick up a jet pack to get a
speed boost also made in piskel
This is a health item that you pick up throughout the world
that will give you one life left the life will be shown by 5 gears in the top
left of the screen (the heads up display, HUD)
This is a gear which will be the health displayed on the HUD
on most games the players have hearts as life but for this because you’re a
robot it’s a gear matching your robots colour scheme
game graphics:
Print media: posters and game packaging
in game graphics: HUD, image texture, sprite art, back ground art
concept art graphics
I'm going to base my game audience on teenagers around the age of 12 to 18 as its in there range of interest for example adults might not find it fun but teenagers will find it fun because they're into that sort of entertainment.
What are computer game graphics?
•Print
media
graphics, such
as game
poster, game packaging
•In-game
graphics
(head-up display
graphics, sprite graphics, background graphics, image textures)
•Concept
art
graphics
No comments:
Post a Comment