Monday 3 October 2016

Level 3 games design unit 78 assessment understanding digital graphics and theory used in video games

Level 3 games design unit 78
Jarvis Grocock 
Assignment: understand digital graphics and theory used in video games 

Image result for until dawnImage result for donkey kong original


GAME 1: Until dawn
GAME 2: Donkey Kong

comparisons:
today i am going to be talking and comparing two games of different genres, ill be using until dawn and Donkey Kong as my options i will be talking about there different art styles.

Artistic styles: Until dawn is a new game that has recently been realised it is a photo realistic game and uses 64 bit engine. The developers are supermassive games and they have used a very big file so it may have been compressed also they would have optimised the game for better usage.
Storage of images would be used and compressed into separate folders and they would have been named appropriately for easy locating in such a big game. On the other hand ill be talking about donkey kong which is a classic example of a 8bit game which means it can be ran on pretty much anything, a phone, a 8bit console or something different like an atari, Donkey kong uses a pixel art style and uses sprites. DK is a platforming game which uses things like background graphics, concept art and pixel art. Where as Until Dawn uses things like photo realism concept art but the world you play in has been generated.

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